Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Carolyn Snyder

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces


Paper.Prototyping.The.Fast.and.Easy.Way.to.Design.and.Refine.User.Interfaces.pdf
ISBN: 1558608702,9781558608702 | 408 pages | 11 Mb


Download Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces



Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Carolyn Snyder
Publisher: Morgan Kaufmann




The ever-increasing discussion of the importance of aesthetics for user interface design and usability in general shows that there is more to “visuals” than meets the eye and that visual design actually contributes real value to a user . Download Photoshop Elements 8 : Fast and Easy Way To Learn - Free chm, pdf ebooks rapidshare download, ebook torrents bittorrent download. The user interface is successively refined, starting with abstract statics, then specifying the basic dynamic aspects until finally visual specifics are added. €�Eating our own dog food” allows teams to receive quick feedback around what is and is not working within the prototype during initial development. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) Do you spend a lot of time during the design. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies). We built the MVP in a lean way: feedback provided by our test customers validated each new feature. Tinder for Each design iteration was closely forged with increased product value, meaning less waste (time spent visualizing components that will never be built) and more fundamentally usable aesthetics in the user interface. It is obvious that paper prototypes and wireframes or not suited for this purpose. Do you spend a lot of time during the design process wondering what users really need? Prototypes (and even the fully working product!) For more detailed information about this technique, I recommend Carolyn Snyder's book Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. These data points allow teams to reflect and refine their ideas as they create iterative versions of their apps. The Morgan Kaufman Series in Interactive Technologies, Elsevier Science & Technology. When we peer-test a prototype, Can users navigate around it to execute a task? Is the mechanic, or main action, In initial paper prototyping, we test for basic interactions and interface. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Here are a few of the books I've found useful for different types of prototyping: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces by Carolyn Snyder. Everything was subject Whether marker lines on paper, wireframes, or a basic prototype, the visualizations acted as a tangible proposal.